Libraries

My libraries, sample-code, games - open sourced - on github

DoTween demo in Unity3d -a small slick demo to try the different easing options
https://github.com/quakeboy/TryDoTween
Try the demo online in Unity Webplayer


"A tiny demo, which lets your quickly try different easing available in DoTween - the cool tweening engine that run in Unity3d. Has options to let you select a different easing for both axis - X and Y"

Match3 game - boiler plate code - written using Starling engine for Adobe AIR
https://github.com/quakeboy/Bejeweled-Clone


"A small bejeweled, candy-crush clone, that I made as part of a game jam. Uses pooling, swap mechanics, and has an auto-play feature too. Could be an easy starting point for your match-3 games on Adobe AIR for cross-platform game building to iOS, Android and Web"


SoundLiteAS3
https://github.com/quakeboy/SoundLiteAS3


"It allows you to add all sound related functionality to your AS3 game within minutes. Supports BG and SFX muting options, playing one SFX from a set of N, either randomly or sequentially, fading of background music and some more common tasks."



Endless 3d Tunnel rendering with OpenGLES
https://github.com/quakeboy/Endless-Tunnel-Rendering-OpenGLES


"Coded with Visual studio in the end of 2009, it uses OpenGLES and SDL to render an endless tunnel with a cool green texture. Code is cross-platform and has been ported to iPhone independently and tested."